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Arcades, Dragons & Wishes @ The Barbican

Another gallery visit, but this one is more unusual. The Barbican’s ‘Digital Revolution’ is an interactive display of advances in digital art, ranging from the 1970s, to the present, and goes as far as depicting the future.
There is so much to cover in this exhibition that I won’t even try and describe it. That is the point of it: you have to go and be part of the art to really appreciate it. And that is just what I did.

Entering Digital Revolution, I am surrounded by consoles and arcade games that my parents remember fondly. But it is not those that I am interested in: it is the stories, the work, the technology, and the artists behind them. Perhaps – in my eyes, at least- that is the major downfall of the exhibition; there was so much to take in visually, and so much to get involved with, but there was not enough dedicated to the ‘artists, designers, film-makers, musicians and game developers’ which the Barbican had promised.
That is why, for this summary of the exhibition, I have selected my favourite things that went further than being just an opportunity for people to try their hand at Pac-Man.

The first piece of digital artwork (rather than a game) was Pixorama London by the pixel art group: eBoy. This pixel inspired illustration portrays the movement and life in my home city of London, whilst incorporating a nostalgic feel for pixels and an age of technology which is already disappearing. As a lover of digital illustration, I am inspired by their work... and I also appreciate the Pret cafe right in the middle!


Next up were some prints and clips from the new Dreamworks film: How to Train Your Dragon 2. Accompanying this was a fascinating documentary discussing Apollo, which is the new software Dreamworks have created for their latest animation. My mouth was drooling just looking at it. What incredible technology it is. To illustrate the complexity of their new software, there was a clip from the film which shows a cartoon man finding his long lost wife (or something like that: I was too busy watching the animation!). Because of Apollo, the animators can create slight twitches in facial expressions that have never really been possible before. Now, these very human emotions can be portrayed, so, although I have never seen the films, I immediately felt empathy towards these fictional characters. There is now a new future for animation. Needless to say, I have ordered my tickets to see the film!
(See Apollo being discussed: https://www.youtube.com/watch?v=8S1wqaB_l0M )


Another display of the endless possibilities in the future of animation and digital art is Energy Flow by design duo: FIELD. It is a non-linear masterpiece, which is available as an app. Each time it is played, a different ‘story’ is shown. FIELD describe their work as “moving image sculptures” and an “experiment in digital storytelling.” It does not need more of an introduction than that: discover it for yourself! (http://www.field.io/project/energy-flow/)


There was so much more in the exhibition, far too much to describe. There were interactive displays of the work behind Inception and Gravity; a mind-boggling, head banging experience by will.i.am in the form of Pyramidi; a ‘mirror’ turning Mother and me into pieces of art by Daniel Rozin; Lozano Hemmer burning my eyes in ‘The Year’s Midnight’; turning my wishes into butterflies in ‘Wishing Well’ by Varvara Guljajeva’; and finally blossoming into a huge bird with the aid of Chris Milk in ‘The Treachery of Sanctuary’.





And incredible experience, inspiring me to continue with my aspirations of creating a career in digital art.
Stay tuned!
H x

PS: To get a feel for Digital Revolution yourself (well, firstly, go, but if you can’t...) check out this link: https://www.youtube.com/watch?v=fh2AvSiygzA

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